A first space game, and a new frontier
Trade Wars was my first space game. Frontier Intelligence is where I am taking that inspiration: toward an original, persistent frontier with room for an individual captain to matter.

A persistent space MMO RPG. Coming Soon.
The camera begins on ship hull detail, reveals the complete ship against an inhabited Earth-like planet, and continues smoothly outward. The planet diminishes from view while a full-frame map of nearby stars expands, with 24 named highlights. Illustrative promotional imagery. Read the imagery notes for the star projection and sources.
Coming Soon
Frontier Intelligence is a persistent space MMO RPG where you take direct control of your ship - and build operations that can continue without your constant presence. Fly, explore, trade, mine, hack, fight, or pursue piracy. Establish your own space stations and planetary structures, and choose what kind of captain you become.
The game being built
Actual game captureA galaxy where distance matters
Navigate a reconstruction of the Milky Way at one-to-one astronomical scale, with minimal time compression. Journeys unfold over meaningful time, making routes, equipment, fuel, and information important decisions.
Long-distance travel doesn't require watching every moment. Take control when you want to fly; let configured systems continue the journey when you step away.
Explore the galaxyShip outfitting
Fit equipment, arrange physical cargo, manage power, maintain systems, and repair damage. Your outfitting choices determine what your ship can do and which opportunities you can pursue.

Grow beyond a single ship. Own and manage fleets of ships and space stations, outfit individual vessels for different roles, and coordinate their operations through MI and captain-programmed AMI systems - even while you're logged out.
Explore and scan for opportunities. Prospect and mine resources. Move cargo and trade between ports. Pursue hacking, piracy, or combat in a frontier where information, preparation, and consequences matter.
Build and operate player-owned space stations and planetary structures. Turn a remote location into a foothold for your ambitions within the persistent galaxy.
The intended Coming Soon game. Explore working systems and planned features.
See the gameplayMI and Advanced Machine Intelligence
Machine Intelligence (MI) systems perform defined tasks. Advanced Machine Intelligence (AMI) systems carry programs you create, letting you shape how your ship and operations work.
Plot journeys, establish standing operations, and let equipped systems carry out your instructions while you're logged out. Their capabilities, resources, and the conditions they encounter determine what they can accomplish. This is your preparation continuing to work - not a guaranteed reward for being absent.
Your assets remain part of the shared universe. Fuel, damage, hazards, and other captains still matter.
Direct your operationsA world taking shape
Physical ship systems, MI route following, flight, the Atlas, and scanning.
Station commerce, lockers, outfitting services, and initial job machinery.
Programmable AMI, mining, hacking, piracy, fleets, player-owned construction, and the shared frontier.
From the developer
Trade Wars was my first space game. Frontier Intelligence is where I am taking that inspiration: toward an original, persistent frontier with room for an individual captain to matter.
A distant coordinate becomes interesting when finding something there can change your circumstances. The exploration vision connects astronomical scale, useful knowledge, and exceptional rewards.
An earlier external-agent design proposal. The current automation direction is fixed-function MI and captain-programmed Advanced Machine Intelligence, with conversational access considered separately.
Your time in the galaxy doesn't end when you log out.
The vision for Frontier Intelligence